Inferix Decentralized GPU
  • Getting Started
    • Overview
    • $IFX
    • Resources
    • Brand Kit
    • Frequently asked questions (FAQs)
  • Inferix Whitepaper
    • Introduction
      • Rendering network using crowdsourced GPU
      • Rendering verification problem
    • High-level description of ANGV
      • Noise generation
      • Noise verification
      • Thread model
    • Implementation of ANGV
      • Structure of noise
      • Noise insertion
        • Geometric constraints
        • Distortion region
      • Adaptive noise spreading
      • Verification key generation
      • Noise verification
      • Threat analysis
        • Attacks on verification keys
        • Attacks on noises
        • Attacks on verifiers
      • Performance evaluation
      • Integration
    • Decentralized visual computing
      • Client Apps plugin
      • Client API and SDK
      • Manager node
      • Worker node
      • Decentralized storage
        • Data categories
        • Multi-level 3D polygon data
        • Polygon digester
        • Decentralized storage
        • Decentralized cache
      • Data security with FHE and TEE
        • Verifier data security enhancement with FHE
        • Worker and Manager data security enhancement with FHE
    • Decentralized federated AI
      • Federated learning with TensorOpera
      • Meta LLaMA
      • Stable Diffusion
      • Other AI models
      • Inferix AI
    • Economic model
      • GPU compute market for visual computing and federated AI
      • Inferix vision
      • $IFX token
      • Burn-Mint-Work token issuance model
      • Inferix bench and IBME
        • IB and IBM
        • IBME
      • Price simulation
      • Token metrics and allocation
        • Token allocation
        • Token vesting
      • Governance
      • Node staking and rewards
        • Worker
        • Verifier
        • Manager
        • Penalty pool
      • Node sale and guaranteed node buyback
        • Node sales
        • Guaranteed Node Buyback
    • Future development
      • PoR and NFT minting for graphics creative assets
      • ZKP and PoR communication
      • Inferix RemotePC
      • Rendering professional network
    • References
    • Appendix A: Proofs
    • Appendix B: Price simulation details
    • Appendix C: Hardware requirements for nodes
    • Appendix D: Performance evaluation data
  • Worker Node Guide
    • What is Worker Node
      • How do the Worker Node work
      • Worker Node Rewards
      • How to run Worker Node
      • What is the Worker Node License (NFT)
    • Worker Node Sales
      • Guide to Purchase Worker Nodes
      • Worker Node Sale Timeline
      • Node Supply, Price, Tiers and Purchase Caps
      • Guaranteed Node Buyback
      • How to get Node Whitelisted?
      • Smart Contract Addresses
      • User Discounts & Referral Program
      • Worker Node Purchase FAQ
      • ABKK Collaboration FAQ
  • Verifier Node Guide
    • What is Verifier Node
      • How do the Verifier Node work
      • Verifier Node Rewards
      • How to run Verifier Node
      • What is the Verifier Node License (NFT)
    • Verifier Node Sales
      • Guide to Purchase Verifier Nodes
      • Verifier Node Sale Timeline
      • Node Supply, Price, Tiers and Purchase Caps
      • Guaranteed Node Buyback
      • How to get Node Whitelisted?
      • Smart Contract Addresses
      • User Discounts & Referral Program
      • Verifier Node Purchase FAQ
      • Aethir Node Winners FAQ
  • Inferix MVP
    • Tutorial: MVP for designers & GPU owners
    • PoR MVP
  • Inferix Testnet 2 on Solana & IoTeX [ENDED]
    • Adding GPUs to the Network
      • For GPU providers
      • For GPU providers without funds
      • For users without GPUs
      • For Inferix Node Holders
    • Renting GPU Devices
    • User Revenue Calculation
      • Worker Rewards
      • Rental Revenue
      • Viewing Revenue
      • Claiming Rewards
    • GPU Staking & Unstaking
      • Staking Requirements
      • Unstaking GPUs
    • Guide to get tIFX tokens
    • Why choose Inferix DePIN GPU Solutions?
  • Inferix Testnet 1 on IoTeX [ENDED]
    • Inferix GPU Solutions
    • Adding GPUs to the Network
    • Renting GPU Devices
    • User Revenue Calculation
    • GPU Staking
    • Multiple options to participate in the Staking & Mining Program
    • Special airdrop for Inferix Node Holders! 🎉
    • Guide to get tIFX tokens
    • FAQ
  • Inferix Explorer
  • Team & Achievements
    • Our Story
    • Team
    • Member of Cohort 1 DePINSurf
    • Achievements
  • Community & Events
    • Events
    • Inferix Campaign: "ALLIANCE" (ENDED)
  • Terms of Service
    • Privacy Policy
    • Airdrop Terms of Service
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  1. Inferix Whitepaper
  2. Decentralized visual computing

Client API and SDK

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Last updated 8 months ago

The core of all real-time rendering engines like Unity, Unreal Engine (UE), Three.js, and Babylon.js, Actif3D lies in the combination of static space rendering (lightmap baking) and real-time rendering of dynamic elements. Lightmap baking is typically performed by developers during the game build process, but this process often requires several hours and expensive hardware. Traditionally, a large amount of CPU power was used for this task, but recently, most game studios have shifted to using GPUs. However, the costs associated with GPUs remain high, and the long rendering times result in significant waste and expense.

Inferix offers a decentralized infrastructure for baking lightmaps at a lower cost. Moreover, by leveraging parallel processing across multiple hardware setups in different locations, Inferix can significantly reduce rendering times for large-scale projects. To support this process, Inferix provides tools for lightmap baking through its rendering system, along with an SDK that enables the integration of these baked lightmaps into various rendering engines.

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