Distortion region
Last updated
Last updated
Under constraints about position and direction of noise objects, the imprint of on the rendered image is a rectangular region denoted by:
where and are respectively the upper left and lower right positions in the image coordinate system. It is important to note that $k_i$ for all can be computed without rendering the scene .
For the size of distortion regions, similar with the length of the noise random vector, there is a compromise between the robustness of the embedded noise and the fidelity of the rendered frame. The larger the distortion , the higher information of can be restored then the higher robustness of the noise verification; but the lower the distortion , the higher fidelity of the image. Empirically, we use the bounds for all .
The figure above shows some distortion results of rendering watermarked scenes. From two original scenes, noise vectors of length with different distortion sizes are embedded, then different watermarked scenes are generated. When rendering the scenes containing noises whose distortion sizes are or , the distortions are visible under the form of small rectangles dispersed in the rendered images. In contrast, when the sizes are or , the distortions are imperceptible.
Remark: While the atomic watermarks are quite large, the distortions made by them on rendered images are constrained relatively small. The figure in the previous section shows atomic watermarks of size which are used for watermarking scenes shown in the figure above, their imprints are about . The sizes of the rendered images are much larger: and .