# Noise insertion

Given a scene $$G$$, the random vector $$W = \left(w\_i\right)\_{1 \leq i \leq n}$$ is embedded into $$G$$ by

1. wrapping each atomic $$w\_i$$ by a graphical object: let denote it $$\omega\_i$$, then we obtain a vector of objects $$\Omega = \left(\omega\_i\right)\_{1 \leq i \leq n}$$.
2. inserting $$\Omega$$ into $$G$$ so that every $$\omega\_i$$ contributes to the rendered image, namely they distort this image. The distortion is kept to be lower than the human perception of light [\[10\]](/inferix-whitepaper/references.md#10), [\[11\]](/inferix-whitepaper/references.md#11).


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.inferix.io/inferix-whitepaper/implementation/noise-insertion.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
