> For the complete documentation index, see [llms.txt](https://docs.inferix.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.inferix.io/inferix-whitepaper/implementation/noise-insertion.md).

# Noise insertion

Given a scene $$G$$, the random vector $$W = \left(w\_i\right)\_{1 \leq i \leq n}$$ is embedded into $$G$$ by

1. wrapping each atomic $$w\_i$$ by a graphical object: let denote it $$\omega\_i$$, then we obtain a vector of objects $$\Omega = \left(\omega\_i\right)\_{1 \leq i \leq n}$$.
2. inserting $$\Omega$$ into $$G$$ so that every $$\omega\_i$$ contributes to the rendered image, namely they distort this image. The distortion is kept to be lower than the human perception of light [\[10\]](/inferix-whitepaper/references.md#10), [\[11\]](/inferix-whitepaper/references.md#11).
