Noise insertion

Given a scene GG, the random vector W=(wi)1inW = \left(w_i\right)_{1 \leq i \leq n} is embedded into GG by

  1. wrapping each atomic wiw_i by a graphical object: let denote it ωi\omega_i, then we obtain a vector of objects Ω=(ωi)1in\Omega = \left(\omega_i\right)_{1 \leq i \leq n}.

  2. inserting Ω\Omega into GG so that every ωi\omega_i contributes to the rendered image, namely they distort this image. The distortion is kept to be lower than the human perception of light [10], [11].

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